Visual development artist & illustrator
David Blas Lario
Visual Development
Services
Concept art
Backgrounds
Illustration
Color styling
Responsibilities and tools
More about my work & experience
Personal projects
Visual development
Responsibilities:
· Brief making for the project.
· Brainstorming ideas and sketches.
· Styling: designing the style, with color shapes and proportions.
· Asset creation: design assets, whether is character, backgrounds or props.
· Beat shots making.
Main software: Photoshop, Blender.
Editorial nadal arcada
Illustrator
Responsibilities:
· Assets: colorful and lineless props and character illustrations.
· Backgrounds and props as coloring illustrations for kids to paint.
Illustrated English book exercises for young kids learning the English language.
Main software: Illustrator.
Tilting Point
2D Artist
Responsibilities:
· Brainstorming ideas and sketches.
· ASO: icons, features and localizations.
· UA: high performing ads.
· Supporting assets for the video team.
· Main assets: Designed backgrounds and characters for game ads.
Main software: Photoshop, Illustrator, Blender, Jira, Slack, Drive & Sheets.
HOW I WORk
My process
In every new project, it’s essential to follow three main steps. This process applies to every asset in the visual development pipeline, whether it’s a character, background, or prop, ensuring efficient time management.
01.
– RESEARCH
Studying the brief for knowing the subject, doing a reasonable research about it.
-Reference gathering.
-Insights from history and culture.
-Blue sky explorations.
At this initial stage, it’s crucial to conduct extensive rough explorations to establish the style, mood, color, shapes, and proportions.
02.
– design
Once the blue sky brainstorming is complete, it’s time to choose the direction that best aligns with the brief.
-Creating variants of the chosen design.
-Refining the best option.
-Color variants and final decision.
Lastly, the packeting of the background with cutouts and references, and doing the same for character poses and turnarounds.
03.
– POLISH
Creating a polished version to showcase the final texturing, color, and details.
-One final render.
-Organize layers and files.
-Presentation and export files.
Final background shoot or character for lineup, along with design sheets if required.
WHAT PEOPLE ARE SAYING
Testimonials
AS 2D ARTIST FOR TILTING POINT
Recommendation letter
We are very pleased and privileged to be able to provide this recommendation for David Blas, who’s worked as an intern at Tilting Point.
One of the reasons we believe David to be a strong asset for your team is his ability to understand how Sr teammates function and grow quickly to match them. David in his responsibility as an intern always delivered excellent quality, under budget, in a timely manner, with a responsible and professional attitude.
In conclusion, we are more than happy to act as a reference for David and can speak to his service skill, work ethic, readiness and professionalism.
Please feel free to contact us should you require further information.
Sincerely,