Visual development artist & illustrator

David Blas Lario

(+34) 655 14 26 41

Spain, Barcelona

ABOUT ->

Visual Development

Services

Visual development services in a wide variety of styles, with a strong mastery of cartoon design for 2D and 3D games and animations.

Concept art

Backgrounds

Illustration

Color styling

Responsibilities and tools

More about my work & experience

Personal projects

Visual development

Responsibilities:
· Brief making for the project.
· Brainstorming ideas and sketches.
· Styling:
designing the style, with color shapes and proportions.
· Asset creation: design assets, whether is character, backgrounds or props. 
· Beat shots making.

Main software: Photoshop, Blender.

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Editorial nadal arcada

Illustrator

Responsibilities:
· Assets: colorful and lineless props and character illustrations.
· Backgrounds and props as coloring illustrations for kids to paint.

Illustrated English book exercises for young kids learning the English language.

Main software: Illustrator.

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Tilting Point

2D Artist

Responsibilities:
· Brainstorming ideas and sketches.
· ASO: icons, features and localizations.
· UA: high performing ads. 
· Supporting assets for the video team.
· Main assets: Designed backgrounds and characters for game ads.

Main software: Photoshop, Illustrator, Blender, Jira, Slack, Drive & Sheets.

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HOW I WORk

My process

In every new project, it’s essential to follow three main steps. This process applies to every asset in the visual development pipeline, whether it’s a character, background, or prop, ensuring efficient time management.

01.

– RESEARCH

Studying the brief for knowing the subject, doing a reasonable research about it.

-Reference gathering.

-Insights from history and culture.

-Blue sky explorations.

At this initial stage, it’s crucial to conduct extensive rough explorations to establish the style, mood, color, shapes, and proportions.

02.

– design

Once the blue sky brainstorming is complete, it’s time to choose the direction that best aligns with the brief.

-Creating variants of the chosen design.

-Refining the best option.

-Color variants and final decision.

Lastly, the packeting of the background with cutouts and references, and doing the same for character poses and turnarounds.

03.

– POLISH

Creating a polished version to showcase the final texturing, color, and details.

-One final render.

-Organize layers and files.

-Presentation and export files.

Final background shoot or character for lineup, along with design sheets if required.

WHAT PEOPLE ARE SAYING

Testimonials

AS 2D ARTIST FOR TILTING POINT

Recommendation letter

We are very pleased and privileged to be able to provide this recommendation for David Blas, who’s worked as an intern at Tilting Point.

One of the reasons we believe David to be a strong asset for your team is his ability to understand how Sr teammates function and grow quickly to match them. David in his responsibility as an intern always delivered excellent quality, under budget, in a timely manner, with a responsible and professional attitude.

In conclusion, we are more than happy to act as a reference for David and can speak to his service skill, work ethic, readiness and professionalism.

Please feel free to contact us should you require further information.

Sincerely,

Diana Egea Conesa

Lead 2D Artist, Tilting Point